Pre-alpha and the demo release
Dungeons of Loot » Devlog
Hey peeps!
It's about time I put something out for this project.
Well here it is, pre-alpha version 0.0.1.816!
Being the first playable version since the original prototype, there are a fair few changes:
- Movement is now tile based.
- Dungeon Rooms are 23 by 23 tiles in size.
- Dungeon entry procedurally generates the entire dungeon.
- There are four different types of dungeons, each with a different set of stories and there own visual feel.
- No enemies.
- Only Loot.
- Dungeon collapses spawn based on every move.
Things are still very much relatively broken and things that very much need sorting, but this is a pre-alpha build. Just saying
It will be a little while before I sort out the pricing for this project, but I know the final price will be $10 on the full release.
That's all from me for the moment, have a good day/night where ever you are!
Files
dungeons-of-loot-alpha-demo.zip 22 MB
Version 0.0.1.816 Mar 17, 2019
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Dungeons of Loot
No Fight, Only Loot!
Status | In development |
Author | Luke Parker |
Tags | Loot, Ludum Dare 42, Pixel Art |
Languages | English |
More posts
- 0.1.4.164 - Dum dum hotfixJun 14, 2020
- Hiatus incoming!Jun 14, 2020
- 0.1.4.147 - Time to start the world buildingJun 11, 2020
- 0.1.3.437 - What do you mean it's more people?!May 28, 2020
- 0.1.2.257 - What do you mean it's a person?May 14, 2020
- 0.1.1.65 - That small updateJan 28, 2020
- 0.1.0.657 - Story Time!Jan 18, 2020
- 0.0.9.109 - Controller and Content!Dec 06, 2019
- 0.0.8.135 - Unlocks and Notifications!Nov 21, 2019
- 0.0.7.106 - Dog Statue of Loot GivingNov 08, 2019
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